Game Corner: Robotek

Every now and then, I happen to stumble upon a game that it so good it makes me wonder why it took so long to discover it. I’ll start playing, everything looks great, the game feels fluid, and then it starts to set in, “oh, this is why more people aren’t talking about it.” Robotek from Hexage falls into that category. For the most part the game is amazing, but there are just a few things that keep me from playing everyday.

Robotek

As of June 7th, 2011, Robotek in the Android Market is on version 1.11, and is 8.5M in size. Robotek is also currently free, and requires Android 2.2 to play. One interesting aspect of the install is that when searching the Market for Robotek, and after install, the icon and name changes. Once installed, Robotek HD appears, which doesn’t exist in the Market.

Gameplay

Much like most Android games, the title screen for Robotek features a list of selections that include start, scores, options, about, help, and a couple other choices unique to Robotek. By pressing start, Robotek takes no time in throwing you into your first battle. A window pops up that says:

Welcome to Robotek!

The goal of each battle is to destroy the enemy mainframe.

After touching the window, you are presented with a short explanation of how the game works, and the tutorial begins.

For the most part, the tutorial is a layout for how the entire game will play. Your character is positioned on the left, and the enemy is on the right. A health bar and special move list for the robots on screen sits below the corresponding player, while a set of seven icons sits above you.

Robotek is a turn based game, where your moves all depend on the luck of the draw, or should I say spin. You can spin for every turn, and choose between three categories, each of which has three possibilities you can land on.

The first three icons are three types of robots, these are what you attack and defend with. There’s a small floating robot that sits above your shoulder known as a Drone. A large Tankbot that hovers in front of your character. And finally a Droid that sits by your feet. Each of these three robots comes in three different initial configurations: normal, advanced, and elite (more on how to obtain the different versions in a moment).

Under the three robot icons are three more icons, that lead to an additional six large icons. The possible robot configurations are selected by default, and you can choose defense or attack as well.

Defense brings up hack (normal, pro, and elite), energy tap (energy leak, energy drain), and firewall shelter (fort, citadel).

Attack brings up shock (double, system), burning laser (particle beam, unmaker omega), and microwave 1.0 (2.0, 3.0).

The last button of the initial seven is a green blinking arrow that begins the spin.

Once you spin, the three large icons begin to change. If you get two of the same icon, you get the second level of whatever that icon is. For example two shocks equal one double shock. If you get three, the pattern continues: three hacks activates hack elite. When you get three of the same symbol, you earn another spin.

Quite lengthy explanation on just how the game is set up, but after you learn this, there isn’t much more to know. Eventually your robots can be upgraded to hero level by staying out long enough, and special moves, which can be upgraded and etc., take a certain amount of turns to activate, indicated by a counter next to the move icons.

As you continue on in the tutorial, you’ll see that the game is pretty easy. Spin for robots, spin to attack, spin for defense, spin for robots again, so on and so fourth. After you beat the tutorial, the original start button now leads to tutorial or campaign. Campaign is where the real action is.

Campaign

THE HUMAINTY
had fallen.

In the great robot uprising,
machines took the planet over.

EMPIRE OF THE MACHINE
is the new world order.

Welcome, human.
It’s time to take your world back.
One node at a time.

You start campaign node on a big map with nodes littered the globe. In the beginning, only certain nodes are able to be played. Nodes are ranked on difficulty, and provide you with more or less experience and charge, or power, points accordingly. Experience allows you to unlock new moves and abilities, accesible from the map in campaign mode. Power allows you to unlock duel mode, and by purchasing (with real world money) power points, you can access the recharger node.

Once you enter a node, a battle ensues that mimics the tutorial. Essentially, this is the game, and as such, is Robotek’s biggest downfall.

You see, with no way to play other than pure luck of the spin, when the game gets harder, the enemy (which is the same enemy the entire game BTW) just gets better spins. Eventually, you’ll watch your robots get hacked right off the bat, you’ll get hit with unmaker omegas, and it becomes incredibly boring.

Scores

The scores section of the game is simple, is just shows global scores.

Options

Options only features two choices, sound control or a button to reset the campaign.

About

Displays information about Hexage, the developer, and the version of Robotek you’re playing.

Help

A strategy guide of sorts if your having trouble with learning the game.

Hexage Symbol

Features links and pictures of other Hexage games.

Facebook Symbol

Allows for Facebook ranking and connection.

Graphics and Performance

The graphics and performance of Robotek is absolute top of the line stuff as far as Android games go. Everything, down to the menus and font, looks incredibly slick and sticks with a robotic futuristic theme. There is a slight glowing look applied to the entire game that looks really stunning on a Super AMOLED display. On my Nexus S, I didn’t experience a single moment of lag or stutter.

Final Word

Because of how smooth and good looking the game is, paired with the price (free), you have to give Robotek a shot. If you wind up feeling let down, like a lot more could have been done with the game, you’re not alone. To download Robotek, use the Market link below.

Android Market Link

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krislolpher43 5 pts

I'm # 92 on scores :D probably bin 90% of my campaign games, I've even tried to set my own rules, such as I can only make robots twice (on first turn and after nuke) and after I can only use hack, shield, or drain. No energy weapons. I've tried this twice won both times, didn't get hit once. I've also tried to see how many robots I could get in a game, the most I've gotten would be seven. I've gotten 7 robots maybe three or four times and if u get up to seven its really hard to get 8.... Because the ai dies too quick haha. Anyways robotek is fun, and best played when ur smoking a blunt!!

it is NOT all based on luck. learn to play.

Fun for a little bit, then the frustration of losing badly over and over due to random chance will infuriate you. Glad I didn't spend any money on it. The coin skill tree system is a joke as well, the chances of the mentioned effects happening are still so low it all comes back to luck. In order to see a noticeable difference in game play you have to stack all your coins in one perk, and even then it frustrates how little the bonuses proc.

it's not a good game when you don't really play it and it's all based on luck. It's a slot machine with visualization, sorta. 

It's more like.. strategic luck. You have control over the first slot on each spin, and you have to make a decision each turn about what you are aiming for. Now, things might not go the way you want them to, and that's where the luck comes in, but it's impossible to get 3 of a kind without making the choice to start with a certain slot. Once you get into the game it becomes more strategic overall, as you have to make decisions about when to let off your abilities. Not everyone's cup of tea, but I find it addictive. Play it on the bus to work every day :)

Actually, try playing say 100 games. You'll naturally 'get the hang' - it really is intuitive.  I've noticed that most players quit if they get low on points, when in fact - that's exactly when to stick with it as your 'spin luck' is weighted by the score.  When a player quits - the computer or 'AI' takes over, which can 'seem' to be weighted but I can honestly say that I'll beat it 9 out of 10 times now. I initially contacted the developers a few times because I thought it was 'fixed', but over time you'll find (as I did) that it isn't quite that simple. One BIG tip is: DO NOT TRY TO HACK unless your score is less than your opponents because  a)you're less likely to win the hack and  b)your general spin 'luck' reduces if you attempt to 'steal' in this way (regardless of score). Over that 100 games, you will generally get the knack of how to win (even when losing badly) and realize that the 'AI' 'lucky spins' happen rarely (although when they do happen - you've no chance). Great game and I think the 'spin-luck' is as close to perfect as possible. However I'm sure the dev's are keeping an eye on player win / lose results and tweaking the logic by .01% here and there to adjust. You can only gauge this if you play a few (just like tossing a coin twice proves nothing). I'm not in any way connected with this company - just thought I'd add some hints for those that are giving up much to early on a great game. BTW - the support and feedback is 2nd to none compared with all other apps I've tried. p.s. I'm running this on a HP TouchPad and HTC Desire HD (Android).

This is a great game, all it needs is multi player and its perfect.