“Unbelievably High” Android Piracy Forces Dead Trigger Developers To Change Price

It was just two days ago that Dead Trigger developers, Madfinger dropped the price on their Android app from $0.99 to free. Up until right now, the price drop appeared almost to good to be true, as we couldn’t discover any clear reason for the drop. So what did cause the developers from Mad Finger to make such a sudden move?

While the news has been met with some opposition from those who paid the $0.99 price tag for the game early on in its release, Mad Fingers released a brutally honest statement that tells us exactly why they made their pricing decision:

“Regarding price drop. HERE is our statement. The main reason: piracy rate on Android devices, that was unbelievably high. At first we intend to make this game available for as many people as possible – that’s why it was for as little as buck. – It was much less than 8$ for SHADOWGUN but on the other hand we didn’t dare to provide it for free, since we hadn’t got XP with free-to-play format so far. – However, even for one buck, the piracy rate is soooo giant, that we finally decided to provide DEAD TRIGGER for free. Anyway – DEAD TRIGGER is not FREEMIUM, it always was and still remains FREE-TO-PLAY, that means, all players are able to play it without IAP! We stand up for this statement, because all members of our team are playing (and enjoying) DEAD TRIGGER without IAP,” Madfinger Games explained.

The question we ask now is, how will Dead Trigger produce the same kind of revenue it would have had the price remained the same? Will Mad Finger rely on in-app purchases for revenue, move to an ad-support model or something else entirely?

The real problem is the kind of black-eye this is for Android gaming at large, especially as more and more developers begin to aggressively launch apps and games on the Android platform.

Grab Dead Trigger for free on Google Play.

Slashgear

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nathan118 15 pts

How do they know the piracy rate was "unbelievably high"?

CarlosFontesJr 5 pts

What a shame. This is the same reason I dislike the pirating movies and music.

 

I feel that if you really like someone's hard work, you should show your support with your wallet and developers/writers/artists/musicians/actors/etc. should be justly compensated for their efforts. 

Spoken Word 33 pts

That statement makes little sense to me. Even if it was being pirated, they could still sell it in the market for the $.99 they had been getting for it. Surely the piracy rate wasn't as high as the legitimate purchases.

Conan_Kudo 5 pts

 Spoken Word You'd probably be wrong. I think the developers were concerned about the quality of the offering that pirating users would get. Not to mention, quite a few of those users pirating the app are in markets where Google Play still disallows purchasing apps. This neatly circumvents that problem.

Spoken Word 33 pts

@Conan_Kudo your argument makes no sense. Why would they care about the quality of service that a pirate gets? If you pirate a game you deserve nothing but pain! And they knew when the offered the game that some people wouldn't be able to buy it due to policies in the Play Store so that surely wasn't a concern. All they've done is gone from earning money from selling game to earning nothing from giving it away. There are mechanisms they could use to lock the game down so that it doesn't work if it's side loaded. Many apps already do so and it's quite effective.

Conan_Kudo 5 pts

 Spoken Word  Well, with a free app that either has advertising or some sort of in-app payment scheme, more markets are available. Those pirating customers could be converted into revenue generating ones.