Since acquiring streaming technology firm Spawn Labs in early 2011, Gamestop has promised that it would be a major player in the growing cloud gaming market. The retailer was previously expected to debut it’s platform some time this year with support for both PCs and consoles. But after a national private beta for the service, GameStop has decided to now focus on just PCs, tablets, and online-connected TVs when it launches the streaming game solution in Summer 2013. Just earlier this month, Bartel alluded to a number of technical and scaling issues with launching the service on consoles, as well as prohibitive investment costs and the lack of commercial opportunities, according to a report from The Verge. It’s currently in talks with developers and publishers to bring hundreds of games to the platform.
Gamestop’s president Tony Bartel revealed this news in a company conference call yesterday stating “Based on consumer feedback, our success in selling mobile devices and the imminent launch of new consoles, we have decided to move our technology to a PC-based model. Customers tell us that they prefer to leverage cloud gaming to power their mobile occasions, and we are in active conversations with publishers and developers to leverage our patented game virtualization technology to deliver hundreds of games to PCs, tablets, and connected TVs”.
With Android tablets (and OUYA) growing in popularity this service looks to make things more interesting in the cloud gaming scene.